function playerReady(thePlayer) {
	var player = document.getElementById(thePlayer.id);
    player.addModelListener("STATE", "stateListener")
}
function stateListener(obj) { //IDLE, BUFFERING, PLAYING, PAUSED, COMPLETED
	currentState = obj.newstate; 
	previousState = obj.oldstate; 
    if(currentState=='PLAYING'){
        var myID=obj.id.substring(3,obj.id.length);
        var i=1;
        var player=document.getElementById('mpl'+i);
        while (player!=null){
            if ((''+i)!=myID){
                document.getElementById('mpl'+i).sendEvent('STOP');
            }
            i=i+1;
            player=document.getElementById('mpl'+i);
        }
    }
}

var indice=0;
function Incrementa()
{
   var img="img";
   indice=indice+1;
   return img+indice;
}

var indicempl=0;
function IncrementaMpl()
{
var mpl="mpl";
   indicempl=indicempl+1;
   return mpl+indicempl;
}